Entry tags:
Autumn TDM

✖ Test Drive Meme
Ⅰ. ARRIVAL
You can read all about your character's arrival in the game lore.
The island looks very much like a cute little seaside town from New England, the sort overrun with tourists in the summer. But it’s not summer anymore, is it? No. Even on warm days the air holds a secret knife-edge of chill. Autumn is here.

The gently rolling hills beyond the little town are alive with reds and oranges and yellows, a riot of fall colours just begging to be used as the backdrop for a Hallmark movie. The town itself is likewise picture-perfect, with a bandstand in the middle of the park at the center of town where sometimes bake sales are held during the day and local concerts in the evenings. Mr. Terwilliger from nearby Terror Lake is even going to put on a one-man performance of the entire score of the H.M.S. Pinafore! Is there a church painted white with a red roof? You bet your ass there is. There’s little restaurants and corner shops that will keep you happily fed, and all sorts of little tourist shops that will keep you up to your neck in shitty keychains and postcards.
Ⅱ. PSL 4EVAH
The Coffee Shop AU is an alternate universe fanfiction trope; in most cases, one of two characters is the barista, and the other is or becomes their favorite customer.
Love it? Hate it? Too bad, you’re living it.
That’s right - succumb to the siren call of pumpkin spice and walk through the doors of C’Ya Latte and you’ll find yourself either in line like a normal customer, or suddenly and inexplicably behind the counter. Hope you know how to work that milk steamer.
Regardless of what role you suddenly find yourself in, you won’t be able to leave the coffee shop until a full shift has been completed. Not unless one of you notices that the tip jar on the counter is suspiciously radiant. Thanks for the tip! reads the sign in bubbly letters that actually sparkle, and yes, it’s a clue: if one of you offers up some heartfelt advice to the other, the coffee shop doors will unlock themselves.
Ⅲ. PUMPKIN PATCH KIDS
CW: Monsters, blood
If you wander just outside of town, you’ll find a road that is lined on either side with trees displaying their autumn colours. There’s a sign reading “this way to the PUMPKIN PATCH!” with a little arrow pointing down the road, and should you take a stroll you’ll find yourself at a quaint little farm. There’s a big red barn, some goats and chickens you can go and gawk at, an apple orchard, and of course the advertised pumpkin patch.
There is a little stand set up by the entrance to the farmyard, and as you pass by the kid manning it will hand you a cellphone.
“It’s for the scavenger hunt,” she explains with a smile, also handing you a list. “You and a partner have to take a picture of each of the things, and then you come back here and you get a photo prize!”
The list reads:
If this is a little too twee for your tastes, you can of course choose instead to wander the fields of pumpkins and apples. There will be children running around right up until the sun begins to set - one little tyke in orange footie pajamas seems intent on chasing after you as you walk, ducking out of sight whenever you turn to try and see him clearly. He appears to be wearing some sort of mask, which is a little weird.
As the sun bleeds out in the western sky, the shadows of the orchard grow long and longer. If you choose to wander out that way you’ll find that the neat rows of apple trees have begun to twist and turn, creating a maze that spirals inward. Sunlight fades from bruise yellow to purple, and in the twilight you find yourself at the center of the orchard.
There is a mound of earth here. If you walk around it, you will find it’s not just any pile of dirt: it’s a barrow. There is an old, nearly collapsed entrance there just barely showing above the ground. In front of this there is a stone into which the following is carved:
“Accept this sacrifice.”
As you read the words, you feel the ground shiver beneath your feet as the barrow splits open and a creature pulls itself from the stinking womb of the earth.
It is ten feet tall with an emaciated body and a grotesquely oversized head. The skull looks pulpy, and the face is a grinning nightmare of teeth and milky white eyes. Its fingers are nearly as long as its forearms, tipped with claws that cut through flesh as easy as butter.
Looks like it’s time for you to run.
But you cannot seem to find a way out of the maze… even if you can fly. You just seem to wind up back at the center no matter what you do. And the creature is always there, moving toward you as soon as you stumble back to its grave.
Accept this sacrifice.
What could that mean? Has someone given something up for you? Now would be a great time to acknowledge it. Have you given something up for someone else, and resented it secretly all these years? Maybe time to get it off of your chest.
Or maybe you’re much more literal. Maybe you carry a sharp object everywhere you go and don’t mind spilling a little blood… yours or your companions.
Whatever you do, you better do it fast or the creature will sink its talons into you and pull you back into its final resting place.
Ⅳ. CRAFT FAIR
There is of course a town hall in a town this quaint, and it of course is host to a craft fair! It is, after all, right before the holidays! What holidays? Well. All of them! Look, just come get your uncle some salmon rub and your mother-in-law a candle or something.
The hall has tables end to end, and there’s plenty to buy: jams and jellies, honeys, tea blends, and even locally roasted coffee. There’s jewelry and scarves and knockoff UGGS, knitted toys and home decor that reminds you to live, laugh, and love.
There’s also a row of tables near the back of the hall where you can actually sit down and do some crafts yourself!
There’s a few stations. A lot of locals seem to be making some sort of masks out of straw and twigs and burlap - there doesn’t seem to be any room for you there, though.
More accessible and less unusual are stations to make friendship bracelets at. There’s bright coloured thread and easy to follow instructions! It’ll be fun! No, really - as you work, you’ll start to feel quite relaxed and pleasant. Whoever you’re working next to will also seem super easy to talk to. Who knows? By the end you might have a new friend to give your bracelet to.
Greetings, prospective Travelers! Welcome to the Autumn 2021 POLYMYTHOS test drive meme and thank you for your interest in our game! Our next application round will run from August 27 - September 3, 2021. For the Autumn season, we invite you to use this TDM to explore but one of many, many islands within the Endless Isles; use it as an opportunity to introduce and familiarize yourself with the game, form connections with other characters, and just have some fun. (Perhaps while also getting some solid samples together for your application!)
Use the prompts provided below as-is or feel free to write your own set within the environment detailed in each. You're even welcome to access the network via your character's ScryWatch. While there will be some inevitable changes, TDMs may count as game canon and some islands may be revisited in the future. Be mindful of your surroundings -- you never know how you and your fellow Travelers might affect this place in the long run.
Killer idea: pumpkin spice playlists!!
You can read all about your character's arrival in the game lore.
The island looks very much like a cute little seaside town from New England, the sort overrun with tourists in the summer. But it’s not summer anymore, is it? No. Even on warm days the air holds a secret knife-edge of chill. Autumn is here.

The gently rolling hills beyond the little town are alive with reds and oranges and yellows, a riot of fall colours just begging to be used as the backdrop for a Hallmark movie. The town itself is likewise picture-perfect, with a bandstand in the middle of the park at the center of town where sometimes bake sales are held during the day and local concerts in the evenings. Mr. Terwilliger from nearby Terror Lake is even going to put on a one-man performance of the entire score of the H.M.S. Pinafore! Is there a church painted white with a red roof? You bet your ass there is. There’s little restaurants and corner shops that will keep you happily fed, and all sorts of little tourist shops that will keep you up to your neck in shitty keychains and postcards.
Notes:
1. Please remember to mark threads appropriately with Content Warnings when necessary.
2. These prompts are a jumping off point - how they affect your character and their development is up to you.
3. These residents of the island are normal humans. Killing them is possible and will affect the colour grading of your Scrywatch depending on the situation.
4. Any food is safe to eat, and is consumable by non-human entities.
5. Have fun!
Ⅱ. PSL 4EVAH
The Coffee Shop AU is an alternate universe fanfiction trope; in most cases, one of two characters is the barista, and the other is or becomes their favorite customer.
Love it? Hate it? Too bad, you’re living it.

Regardless of what role you suddenly find yourself in, you won’t be able to leave the coffee shop until a full shift has been completed. Not unless one of you notices that the tip jar on the counter is suspiciously radiant. Thanks for the tip! reads the sign in bubbly letters that actually sparkle, and yes, it’s a clue: if one of you offers up some heartfelt advice to the other, the coffee shop doors will unlock themselves.
Notes:
1. A full shift is eight hours, regardless of what time you may have wandered into the shop. Both customer and barista are trapped for the duration.
2. Yes, the barista gets free drinks.
Ⅲ. PUMPKIN PATCH KIDS
CW: Monsters, blood
If you wander just outside of town, you’ll find a road that is lined on either side with trees displaying their autumn colours. There’s a sign reading “this way to the PUMPKIN PATCH!” with a little arrow pointing down the road, and should you take a stroll you’ll find yourself at a quaint little farm. There’s a big red barn, some goats and chickens you can go and gawk at, an apple orchard, and of course the advertised pumpkin patch.
There is a little stand set up by the entrance to the farmyard, and as you pass by the kid manning it will hand you a cellphone.
“It’s for the scavenger hunt,” she explains with a smile, also handing you a list. “You and a partner have to take a picture of each of the things, and then you come back here and you get a photo prize!”
The list reads:
- one of you holding a pumpkin! :)
- you holding hands while one of you goes down a road/path!
- feet with autumn leaves!
- apple cider or hot chocolate (you can find these at our concession!)
- something you think is truly beautiful!
- you holding hands while one of you goes down a road/path!
- feet with autumn leaves!
- apple cider or hot chocolate (you can find these at our concession!)
- something you think is truly beautiful!
As the sun bleeds out in the western sky, the shadows of the orchard grow long and longer. If you choose to wander out that way you’ll find that the neat rows of apple trees have begun to twist and turn, creating a maze that spirals inward. Sunlight fades from bruise yellow to purple, and in the twilight you find yourself at the center of the orchard.
There is a mound of earth here. If you walk around it, you will find it’s not just any pile of dirt: it’s a barrow. There is an old, nearly collapsed entrance there just barely showing above the ground. In front of this there is a stone into which the following is carved:
“Accept this sacrifice.”
As you read the words, you feel the ground shiver beneath your feet as the barrow splits open and a creature pulls itself from the stinking womb of the earth.

Looks like it’s time for you to run.
But you cannot seem to find a way out of the maze… even if you can fly. You just seem to wind up back at the center no matter what you do. And the creature is always there, moving toward you as soon as you stumble back to its grave.
Accept this sacrifice.
What could that mean? Has someone given something up for you? Now would be a great time to acknowledge it. Have you given something up for someone else, and resented it secretly all these years? Maybe time to get it off of your chest.
Or maybe you’re much more literal. Maybe you carry a sharp object everywhere you go and don’t mind spilling a little blood… yours or your companions.
Whatever you do, you better do it fast or the creature will sink its talons into you and pull you back into its final resting place.
Notes:
1. If characters complete the photo scavenger hunt, they will each receive a photograph of an important memory.
2. The only way out of the maze is to either cop to a sacrifice - the character’s or another’s - or spill some blood in front of the creature.
3. You can try to fight the creature, but it is extremely difficult to kill. It also has a tendency towards not staying dead, and might pop up again later during your visit on the island when you least expect it.
4. No, you don’t get to keep the cellphone.
Ⅳ. CRAFT FAIR
There is of course a town hall in a town this quaint, and it of course is host to a craft fair! It is, after all, right before the holidays! What holidays? Well. All of them! Look, just come get your uncle some salmon rub and your mother-in-law a candle or something.

There’s also a row of tables near the back of the hall where you can actually sit down and do some crafts yourself!
There’s a few stations. A lot of locals seem to be making some sort of masks out of straw and twigs and burlap - there doesn’t seem to be any room for you there, though.
More accessible and less unusual are stations to make friendship bracelets at. There’s bright coloured thread and easy to follow instructions! It’ll be fun! No, really - as you work, you’ll start to feel quite relaxed and pleasant. Whoever you’re working next to will also seem super easy to talk to. Who knows? By the end you might have a new friend to give your bracelet to.
Notes:
1. You can purchase things from the fair, but if you can’t fit it in your bag it will not come with you off-island.
2. Eavesdropping on the locals making masks, you’ll hear them talk about ‘the holidays’ a lot, but that’s the extent of it.
Greetings, prospective Travelers! Welcome to the Autumn 2021 POLYMYTHOS test drive meme and thank you for your interest in our game! Our next application round will run from August 27 - September 3, 2021. For the Autumn season, we invite you to use this TDM to explore but one of many, many islands within the Endless Isles; use it as an opportunity to introduce and familiarize yourself with the game, form connections with other characters, and just have some fun. (Perhaps while also getting some solid samples together for your application!)
Use the prompts provided below as-is or feel free to write your own set within the environment detailed in each. You're even welcome to access the network via your character's ScryWatch. While there will be some inevitable changes, TDMs may count as game canon and some islands may be revisited in the future. Be mindful of your surroundings -- you never know how you and your fellow Travelers might affect this place in the long run.
Palamedes Sextus | The Locked Tomb Trilogy
His eyes snap open which is the first detail to really throw him. They should not be opening. Palamedes' eyes dart around to take in the area. It's fuzzy and completely alien. He can smell something crisp and salty (the sea?) and he is really at a loss as to how any of this can make sense. It simply doesn't. Nothing in the many books he's read over his life have any details that he can draw from. Nothing he's heard. This is not any type of afterlife possibility someone might have theorized of, as far as he can tell.
There is nothing he can do if he stands still, nothing he can learn, so he sets out. In the start, he cannot stop from looking like someone who definitely does not belong there. Palamedes is turning as he takes in the chill, the vivid colors, a town that looks completely out of touch with anything he's known. It takes him a good half hour before he reminds himself that this is hardly the way to blend in and get answers, so he schools his face to be calmly curious, but less adrift.
He ends up in a tourist shop, looking at each postcard with a puzzled look on his face. Or standing outside of shops and peering into the windows.
II. C'Ya Latte
"I'm sorry, what?" Palamedes is unfailingly polite but he swears despite understanding most of the words here, the term PSL has to be in another language. He adjusts his glasses after they dip down his nose, darting his eyes around the shop. He has no idea how he ended up behind the counter and at a complete loss, snapping his pale gaze back to the person in front of him. The person repeats their order.
"I'm sorry we don't have ... pumpkin ... spice." A lie here seems more reasonable of a direction than to admit he has no idea what anything behind the counter is. He rubs a hand through dark hair. He can almost picture Camilla's deadpan look and amusement at his predicament. You have solved worse problems than a hot drink.
The orders keep coming and he does his best, getting close looks at the machines, his glasses fogging up entirely whenever he tries to steam the milk. Palamedes manages to serve up drinks; whether or not they are in any way what was ordered, he truly does not know, but his concoctions are probably interesting either way!
IV. Arts and Crafts
After a daunting experience around pumpkins, Palamedes ends up at a craft fair, which he doesn't know what to think of at first. He understands the concept and looks at the wares curiously, but this really is such a simple type of existence. He is most interested in the masks that natives seem to be making, but when he politely asks to join, there is no room. Hm. He has a very good instinct for trouble and he can feel it at the edges, underneath his skin here. He ends up at a table to try his hand at creation.
Palamedes is quick in mind and in fingers too, so he starts threading colorful threads with very little problem. He would have a more interesting time working on masks, he could get into that, but the thread is what he has to he gets to work. After time wandering, the calm that comes over him is greatly appreciated, so simple that he barely thinks twice about it. Instead he builds bracelet after bracelet, each one more colorful or intricate than the last.
V. Scythwatch: All travelers
If you have not dealt with the creature in the pumpkin patch yet, I recommend you avoid going entirely. But if you do get caught by it, offer up blood, it seems to be quite literal in the idea of a sacrifice.
VI. Wildcard!
[Go for it.]
arrival
But the longer the travel went on as the boat made its way to the island, the more apparent it became that this was not the First House, nor the Sixth, nor even the Ninth; no everyday bone construct, this. It was something else entirely. When he spoke those portentous words, she felt them settle over her like a funerary shroud: If you fail, there will be consequences.
Well. She's already failed, hasn't she? The worst has already happened. So.
So it's one lone cavalier roaming this town, with simple robes and a simple bag, which she'd instantly gone combing through in a panic, searching for a skeletal hand, and almost falling flat on her arse when she realised it wasn't there anymore. She'd lost it, somehow, in coming here. So she's ripped-open and empty as she wanders, dazed.
There's too many colours: there are trees (real trees! what!) ablaze with red and gold and yellow, the crisp scent of fresh air without anything mouldering in it, nor the steel of a space station or stale scent of oxygen recyclers. In short: this seaside New England town is the most alien thing Camilla Hect has ever experienced. She's wandering the peaceful surroundings with the most distrustful expression on her face, hand constantly drifting to her hip for a sword which isn't there anymore.
But when she sees someone hovering over the postcard stand outside a souvenir shop, pushing his glasses up the bridge of his nose to get a closer look, she freezes right in her tracks—
She would recognise that mop of curly hair anywhere.
Normally, Camilla isn't one for overt displays of emotion, but this is an exception. This, him, is an exception. She breaks into an outright run; would almost dive-tackle him from the side except for the risk of startling him into necromantic self-defense, so instead, she announces her running arrival with a sharp call as she hurries down the street:
"Warden!"
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Wish you were here one of the postcards says inside the window and he is somewhat irritated that 'here' is far more elusive than it should be. Palamedes accepts he might have to start asking direct questions of people soon, which means he has to put on his friendly face. He is not unfriendly, but he is certainly not in a great mood at the moment. He was doing something very important before coming here, and the aftermath of those swirling emotions still linger.
He knows Camilla's voice well, he would know it from miles away, he would know it trapped under the ocean. And in recognizing that, something in him relaxes. Palamedes turns just in time for her almost to be on top of him, so he didn't have to put up any self-defense at all, opening his arms as if expecting her to throw herself at him even if she's never done it before. He steps into it and then they're in a very rare and unusual embrace. He oofs since he's frail and she's compact, but still.
"On a scale of one to a hundred, how easily is this hug going to turn into you punching me?" Palamedes hugs her tight but he assumes, since he has no idea what time discrepancies are possible, that she may know what he intended. Or what he did. And she would hate it.
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"Yes, but because I need to be sure you're real." And she punches him in the shoulder. And then pinches herself in the crook of her elbow. Doing little tests, insofar as it's even possible to scientifically prove or disprove that you're experiencing a mass hallucination or complete breakdown of reality.
(It occurs to her, just a little too late, that Harrow had tried to do much the same thing, in throwing her construct at Camilla. Maybe she shouldn't be so smug the next time she sees the other girl, if she ever sees her again.)
And then, for good measure, she seizes one of his hands and investigates the long, delicate scholar's fingers, as if searching for the seam, the split in the illusion which will prove it all wrong.
"You're not bones anymore," she says. A beat. She doesn't ask the question, because they know each other well enough that he can practically hear it in that unspoken pause anyway: Are you real?
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He leaves his hand in her possession but wiggles his fingers at her since she's looking at them so closely. Palamedes knew that he died, he did it on purpose, but hearing her say it makes it clear he pulled it off. His part of it, at least.
"Skin and bones, maybe, but alive." Like all necromancers Palamedes is skinny as can be, but she already knows that. He is only trying to tease her gently, their long-established pattern since childhood not gone even past death. His power is still in him too, not burned out, not flowing through the dying parts of another person.
"Did it work?" That is the key part. If it worked, if they managed to kill the thing hiding in Dulcinea's form, he will consider it a success. Cruel or not to the cavalier left behind, it had to happen, before everyone there died. "And my revenant?" Naturally, Palamedes had a backup plan. An imperfect one, his soul living on through his skeleton, but there were only bad options toward the end there. It might have been impossible, but he took the chance anyway.
predictably: gideon the ninth spoilers all over this thread
The expression on Camilla's face is usually so impassive, but there's a flicker of pain that ghosts across it, a twist at the corner of her mouth, as emotive as a sob if it had been anyone else. She's still hanging onto his hand (marveling at the warm skin and flesh: not just the cold assemblage of proximal, middle, and distal phalanges). If she was co-dependent and obsessively watchful before, well, congratulations, Pal: your new shadow is not going anywhere.
But she's also never bullshitted him as long as either of them have lived, so she says: "Not by yourself. She came back. I had to fight her, along with the Ninth and Tridentarius— the necromantic one. Both she and Nonagesimus became Lyctors. It took all of it to put her down."
A quick rattling-off the gruesome facts, despite the fact that they're standing on a pleasant cobblestoned street outside a souvenir shop on a pleasant autumnal day. She still hasn't let go of his hand; which isn't all that different from back home with the bones, now that we think of it.
"But they succeeded. Building on what you did to her. And your revenant was bound."
A beat.
"Guess you can say 'I told you so' now."
oh yeah lots of spoilers sorry up thread lol
He knows every inch of her face, better than his own, he's looked at her more than he's looked at mirrors. Palamedes knows that she's suffering deeply, although to anyone else they would catch the whiff of emotion but nothing too obvious. To him she might as well be sobbing hysterically in his arms. He feels guilty then; she has always been strong, unwaveringly so. Palamedes expected a lot of her. He knew he was incapable of sacrificing her, the idea of losing her impossible, but he did it to her. She had to live without him instead.
He keeps their hands together too and squeezes hers, silently begging for forgiveness, even as he reacted to her explanation. "Harrow and Ianthe ascended." Palamedes takes that in and then he nods. "Yes, if anyone would have, it would be them." Ianthe because she only cares for power and Harrow because she always had something to prove. They were the only two who were competition for him in the first place too, so it's hardly a surprise. He smiles faintly. "I was rooting for Ninth." The absolute truth. He helped Harrow and Gideon intentionally.
His smile goes from faint to wry and he raises his eyebrows at her. "About which part?"
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A hypothesis needed testing before it could become a theory, but this one was untestable and unverifiable, until you actually died. Entirely uncharted territory, and a wholly radical application of the River and spirit magic. The Archivists would've had a fit if they knew. Either from the risks involved or the fact that they hadn't thought of it first and couldn't write a paper on it like Palamedes theoretically could; either/or.
Camilla flexes her fingers inside Palamedes' grip — savouring the touch, as she has savoured so few touches in her life — and then finally, grudgingly, removes her hand. She's too fidgety and restless to stay in the same position for long. But she can't stop looking at him, either: her dark eyes drinking him in as if she's afraid to look away.
How are you here is probably a useless road of inquiry, since she can't even answer it for herself. So she suspects the next most sensible question is: "Did you meet a thing in robes too? Called the Ferryman?"
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He knows the lengths she probably had to go to in order to put him together again may have been complicated. All on the chance he was right. But she was Camilla Hect. She is the only one who could have done it, determined and focused and the smartest person he knows outside of himself. Sorry to everyone else, intelligence is gauged differently in Sixth House.
Palamedes lets her draw her hand away, although they still stay close physically. He nods at the question. "Mmm, yes. An interesting construct. I couldn't tell for certain what it was, but it is not like us." He could spend more time studying the Ferryman later if at all possible. He has always been good at breaking beings down into studied pieces. "I don't intend to take what it says at face value. We'll have to find this Ancient."
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ii.
That is to say, it's kind of cold: Dulcinea's been hoarding those Oracle-given gifts for a much more important occasion than chill-induced joint pains and has therefore been suffering the cold. She couldn't just keep using Gideon Nav as a human space heater; they occasionally had to walk in different directions. But there were little shops, and one of the little shops had warm fleece cloaks with hoods, so that was going to have to do.
(In comparison to the Isle that Blooms, it is possible everything's going to disappoint Dulcie on some level.)
She'd never had coffee before, but unlike some it wasn't that she didn't know what it was--but rather that she'd never been allowed to have coffee before and that made something an immediate Dulcinea beacon. True, she hated not having a cavalier, but at least no one was telling her all the things she couldn't do, whether or not it was under someone else's orders. He'd hated holding her back, and she knew it. But now no one was, and even if she wasn't using those magic pods, she'd had medicine and had a cane and the warm cloak and the tube in her nose, which she kept hooked over one ear.
Palamedes will have to forgive her for not recognizing him at first when she walks up to the counter: it's just, they've never met and it's been some time since she's seen a picture. The context clues are somewhat off, as well. Not knowing who she's speaking to doesn't stop the chipper, "So I've never actually gotten to drink coffee before because my minders were trained by rejects from the Eighth House," not that this statement has yet meant anything to anyone, or much of her other allusions, except that a few of the Travelers are now familiar with the Ninth, "Which means I need a recommendation. Sweet. Artery-clogging, preferentially."
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This is the not the first or last time he will serve others, it simply isn't something he has a lot of skill with, and he likes to be good at everything he does so it's irritating. He glances up when she steps up, fixing his glasses which always seem to drop down his nose when he's looking anywhere but straight ahead. The first thing he thinks is she has a familiar look about her. Seventh House does have a particular look, but any stranger could also look like them, given the right coloring and poor health. Still, something strikes him at first, and she follows that up by mentioning the Eighth House and his eyebrows furrow.
The real key comes from when he sees that particular tube in her nose. There may be tubes people have created over time, but Palamedes knows every invention he ever came up with. They all have his stamp in one way or another, and he spent a long time obsessing over this one. It was one of his many ideas on ways to keep her alive, ways to make her life easier. If he touched that tube, it would end up going right back to him, or to the person he made it for. He stands frozen, going pale as his mind tries to catch up to what seems impossible.
Only one person should have that item and that person is dead. But so is he. Palamedes realizes he's mostly just been staring at her since the moment she walked up and through every word she spoke with an outright rude amount of scrutiny. "Eight for salvation no matter the cost," he says carefully. "And that very cost tends to be any kind of flavor or personality."
V.
A... sacrifice in blood?
[Even Nolu and the well never ask for blood. What kind of sacrifice is this.]
H... How... much? Just in... case? We suppose?
[Though Nulo pales thinking about the answer they might receive. Avoid the thing at all costs is definitely the first thing screaming into their mind.]
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[But still really off-putting.]
Have you had the... pleasure? Of meeting one of these beasts?Or is this something you know by research?
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Since it's by experience, we don't suppose you know what happens if you don't offer said sacrifice? Does the beast cause actual harm?
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[Nulo's disgust is traded for curiosity. It's rare that a human has magic abilities back where they're from.]
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We are Nulo. We are... wish granters.
[Nulo hesitates to send that last part. But since Palamedes was so kind and willing to share his, it's only polite to do so, right?]
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A pleasure to meet you, Nulo, as much as it can be under the circumstances. Wishes in what way?
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It is not all-powerful, though. There is no happiness without expense.