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polymods ([personal profile] polymods) wrote in [community profile] polymeme2022-01-15 10:12 am
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TDM: Mega Throwback Edition!

POLYMYTHOS: TEST DRIVE MEME

TEST DRIVE MEME


Ⅰ. ARRIVAL
You can read all about your character's arrival in the game lore.
The island you find yourself on is a tropical paradise. The hair is heavy and humid, and a thick flowering jungle encroaches on the white sandy beach. As far as mysterious islands go, it could be a lot worse! Maybe there’s a bar with some Mai Tais set up here somewhere…

As you walk towards the jungle you become aware that something is moving in the bushes. Some sort of animal, probably - maybe your mind goes to jaguars, or monkeys. What comes running out onto the beach, though, is not remotely mammalian: it’s a dinosaur.

Just a little one - it’s about the size of a small dog, running along on its hind legs. Aww, he’s kinda cute if you ignore the sharp teeth and claws! Lucky for you it’s busy chasing something else and soon darts back into the bush unless you do something to grab its attention.

Listen closely and you’ll find that sometimes you can hear sounds that are distinctly mechanical. Whatever this place is, it at least sounds like it’s inhabited by something possessing intelligence. You could definitely go and find out. Just be careful!

Or maybe you think, hey, I’ve seen this movie, I’m staying on the beach! You could, but unless you’re good at diving for fish you might have a hard time finding food.

Notes:
1. Please remember to mark threads appropriately with Content Warnings when necessary.

2. These prompts are a jumping off point - how they affect your character and their development is up to you.

3. The people on the island are normal humans unless otherwise indicated. The dinosaurs are animals and can be killed. I mean, good luck with that, but.

4. Have fun!



Ⅱ. CRETACEOUS PARK
CW: Dinosaurs! Violence, possibly against dinosaurs!
The jungle is thick and it takes a lot of effort to move through it. You’ll have to crawl under vines, climb over felled trees, and just generally pay a lot of attention to your surroundings. This is the sort of situation where having someone with you certainly makes things easier. Occasionally you will hear animals calling, and you’re bound to see some of them eventually. Maybe you’ll luck out and spot a herbivore like one of the armoured dinosaurs, just chewing on plants and not likely to attack you unless you piss it off. Maybe you spot something about your size with a decidedly less vegetarian diet and you have to decide between hiding or trying to scare it off.

Eventually in your wanderings you come across an unusual sight: a dirt road. It cuts its way through the trees and ferns, and to the south you can hear what is probably a familiar sound: engines. And shouting.

It’s getting closer.

Suddenly there are cars and motorcycles rushing down the road toward you - try not to get hit! One of the cars slows and a guy with a ragged blonde beard hangs out and tells you to get in the back. At close to the same time a truck slows and another guy tells you to climb aboard and grab a gun.

Why would you need a gun? The answer presents itself almost immediately: big daddy T-Rex is stomping its way down the road towards you.

You can escape with the first car, or pitch in and try to shoot the dinosaur with the second. Or you could try and prevent them from hurting the animal entirely, or just run off into the jungle by yourself. Better decide quickly, though. That T-Rex looks hungry.

Notes:
1. You determine your level of dino encounter! And what kind - nobody is going to get on your ass if you pick one from the Jurassic period instead of the Cretaceous. It’s a magic island for crying out loud.



Ⅲ. SETTLEMENT
CW: Kidnapping.
Whether you throw in with the humans or maybe stumble upon it by accident, you wind up at their encampment . It’s definitely the safest place to be - there are high walls around a series of small buildings mostly cobbled together from wood and tin. But there’s cots, and food. Outside the perimeter wall are tripwires and very basic motion sensors that will alert the settlement if any sizable animals are prowling around.

You’re informed that mostly the dinosaurs leave the camp alone - too much effort for not enough food.

While you’ll be welcomed the first night, as soon as morning rolls around it will be made abundantly clear that you’re going to be expected to pull your weight. Pitch in with the cooking or cleaning, or if you have some mechanical skill you can help fix up some of the rattling vehicles parked around.

From what you can gather, this is just one of a few different settlements on the island. Some of the others have small farms, and if you can drive you will be asked if you’d mind running over a delivery to one of these.

Agree, and you’ll be handed the keys to what sure looks like a 1970s era Cadillac. The mulleted gentleman who has asked this favour of you hands you a piece of paper upon which a small map is drawn, along with written directions. A note at the bottom reads, “don’t look in the tunk.” You think he means ‘trunk.’

“Package is in the trunk,” this gentleman confirms. “Don’t open it, sunlight’ll mess it all up.”

With that he sends you on your merry way. Best to take along a buddy for safety!

Partway through your journey you will come to realise that whatever is in the trunk is making a banging noise. You can ignore it and keep driving, passing the keys off to the people at the farming settlement, or you can pull over and investigate.

If you choose the second option, you’ll find that your ‘package’ is a person. Not a human one - this person has scales and huge, bulging eyes above small nostrils. They’re bound hand and foot and gagged, staring up at you with terror.

Well, jeez. Now what?

Notes:
1. If you open the trunk and discover the Crazy Frog-esque figure within you can continue on to the settlement and deliver him as promised. If you choose the former, the people at both settlements will be angry and turn on you unless you can spin a very convincing lie about your prisoner escaping.

2. If you choose to free your froggy friend, they will indicate that you should follow them through the jungle to their home.

3. If you skip the delivery mission, you can still stay at the camp. It’s very bare bones, but there’s food and cots and bathrooms at least.



Ⅳ. REPTILIANS
Whether it’s because you’re led there, or because you find it by accident, you find yourself in a village - the houses are smooth stone, curving elegantly under sprawling vines and beautiful blooming flowers.

Upon your arrival several humanoid lizard people emerge from their homes and watch you, silent. One of them, stooped and wizened with age, moves to stand directly in front of you. When they speak, you realise that you can’t hear them with your ears; they communicate through telepathy.

You are welcome to stay in our village if you pass our Test of Bravery.

You’re half expecting that they’ll make you fight a velociraptor or something, but no - this village elder leads you and your companion both to the center of the village where there are several large flat stones ringed around one much larger stone. You’re both instructed to sit. More of the reptilian people approach, watching you.

Tell us a story of your bravery, the elder tells you.

You’ll have to dig into your memories to find a moment where you think you acted bravely, and then you’ll have to tell everyone assembled about it. You might be tempted to embellish a little bit, or to outright lie.

But if you do…

The moment you start fudging the truth, a different memory will play out just above the large center stone like a hologram. This memory paints you much more poorly: it's one of your most cowardly moments. Definitely not what you wanted to share with a village full of people.

When either your story or your memory is finished, the village elder will look at you with their strange eyes and pronounce whether or not you’re allowed to stay.

Notes:
1. Whether or not you are allowed to stay is not based entirely on how brave you were - how you react to having to share (willingly or not) these stories also plays a part. For example, if you ran away from a fight but in the present you don’t try to justify it with bullshit reasons, you will still be invited to stay.

2. The Reptilian village is a blend of nature and advanced technology. Frankly, it’s a nicer place to stay than the human settlements. They have a lot more creature comforts, like nice deep baths and soft beds.



Greetings, prospective Travelers! Welcome to the POLYMYTHOS test drive meme and thank you for your interest in our game! We invite you to use this TDM to explore but one of many, many islands within the Endless Isles; use it as an opportunity to introduce and familiarize yourself with the game, form connections with other characters, and just have some fun. (Perhaps while also getting some solid samples together for your application! Apps are always open!)

Use the prompts provided below as-is or feel free to write your own set within the environment detailed in each. You're even welcome to access the network via your character's ScryWatch. While there will be some inevitable changes, TDMs may count as game canon and some islands may be revisited in the future. Be mindful of your surroundings -- you never know how you and your fellow Travelers might affect this place in the long run.



Network · Logs · OOC · Memes · Plurk

detectivemiracle: (007)

[personal profile] detectivemiracle 2022-01-21 02:52 am (UTC)(link)
If it's just us...well, it's not a conscious choice, obviously.

[ But that doesn't necessarily mean they haven't chosen it, on some level. ]

Maybe we were brought in against our will, but we have to get ourselves out.

[ She taps her ScryWatch. ]

I've tried to figure out if there's any pattern to these - the colors, or what makes them change. I haven't found any yet. That might not mean anything, or - it might mean that we do decide our own... redemption, or whatever this is.

[ Their guide is getting more excited - they must be getting close to their destination. ]
puntificates: (herbskillz-tlou-ellie-79)

[personal profile] puntificates 2022-01-21 06:13 pm (UTC)(link)
[ it's real frustrating to think about, but there's a huge comfort in the fact that Joel's here and there's people like Chloe among them. not that, you know... she's glad Chloe's been jerked away from whatever she was doing back at home, but. they're in this together, some common ground uniting them that puts them level on the playing field. ]

I gotta ask, and I totally get it if you don't want to say anything, but... do you think there's something you need to be redeemed for? I guess I just... I don't understand, you know? Why we got yanked to play this stupid game, 'cause I know a ton of people back home who were way more fucked up than I am.

[ Ellie knows there are things she could definitely stand to 'atone' for, but... what's the deal? some real assholes missed the cut for the Island Hopping Party and she didn't? Chloe seems pretty nice, too, so --

...oh, hey, Frog Guy is gesturing excitedly toward a clearing beyond the thinning brush up ahead; guess they really are close. ]
detectivemiracle: (106)

[personal profile] detectivemiracle 2022-01-21 09:04 pm (UTC)(link)
I suppose it’s all about perspective. I’ve made mistakes in my life, hurt people I care about. I think everyone does, sometimes.

Maybe we’re brought here because someone thinks we can do better?

[ Well. Huh. This. Looks like a village, of sorts. And there are more frog people wandering around. ]

I wonder if they need help with something? Or maybe we’re just… guests? Hi, yeah…

[ Ah. These little ones must be children. Chloe smiles faintly and waves as they approach curiously. ]
puntificates: (wvZq7LK)

[personal profile] puntificates 2022-01-21 11:47 pm (UTC)(link)
[ 'because someone thinks we can do better.'

guess out of all the ways to look at this, that might be the most reassuring she's heard so far. coming from a place of faith rather than judgment, even if judgment is required to determine someone needs redemption in the first place, is an easier pill to swallow.

but they're saved from any more philosophical musings by their arrival at Frog Village... which, as it turns out, has more than just frog people. there's reptilian creatures as well, a variety of scaly folks wandering around; it sure is a sight, and Ellie's giving the little ones a smile of her own. kind of hard to be intimidated by the kids when they're so disarmingly... cute in a weird way? ]


You think maybe the humans back there have been nabbing their people?

[ in that case, maybe she and Chloe are being enlisted to help with that. which, admittedly... is the kind of cause Ellie could see herself getting behind.

but as she's opening her mouth to ask if Chloe thinks the dudes back at the camp are up to something gross, one of the little ones is shoving a ball in her hands, and she's laughing. ]


Whoa, okay, okay! I will totally kick your ass at kickball. Chloe, you in? Or do you wanna go talk to some of the others and figure out what's going on?
detectivemiracle: (064)

[personal profile] detectivemiracle 2022-01-22 12:36 am (UTC)(link)
I think... they want you to play with them, so you probably should do that.

[ Chloe smiles faintly. ]

Whatever else is going on, we'll figure it out, if they need our help with it.
puntificates: (ex7ZNyX)

[personal profile] puntificates 2022-01-22 01:28 am (UTC)(link)
[ man, when's the last time she got to play with kids? it makes her think of Sam, and that comes with a weird flip-flop in her chest before she is tossing the ball lightly in her hands to catch it again. ]

Yeah, sure. I got this.

[ Ellie'll distract the kids and let Chloe do her investigating around the village.

but before she turns and gestures for the frog-kids to start running, she hesitates just a sec. ]


Hey, Chloe? Thanks for the ride.
detectivemiracle: (017)

[personal profile] detectivemiracle 2022-01-22 02:52 am (UTC)(link)
Sure, Ellie. Any time.

[ She absolutely will do some investigating of her own. ]