Entry tags:
Summer TDM

✖ Test Drive Meme
Ⅰ. ARRIVAL
You can read all about your character's arrival in the game lore.
You land on an island, no surprise there. It’s not particularly large, this island, but what’s really more of note is that the entire thing is a beach. White sand stretches out in every direction, the only greenery being palm trees and impossibly fragrant bushes of flowers that resemble hibiscuses.
Allergic to the sun? Don’t worry, there’s plenty of canopies set up so that you can get some shade. There’s also changerooms with toilets and showers, and also free swimsuits that fit you perfectly! There’s plenty of food stalls - try a corndog, or the fish and chips at “America’s Scrod Basket!” Groovy! Once night falls, you can relax in one of the many hammocks strung up between the palm trees, or catch some Zs on the surprisingly comfortable beach chairs all over the place. All of your basic needs are met, Traveler!
Ⅱ. BEACH BLANKET BINGO!
All of the residents of this island look like they’ve stepped off the set of a 1960s beach party movie. Catalina Caper, maybe. They’re all extremely friendly, and BOY do they love to dance! Which they do. Frequently.
In fact, did you notice the live band? Because there’s a live band! A few, actually - they rotate through the day and into the evening, although you never actually see them switch. That’s pretty weird.
The island residents will drag you into one of their many, many dance parties whenever they can. Sometimes they’ll just form around you like a horrible flash mob, twisting and shaking like they’ve downed a gallon of redbull.
Maybe you want to get as far away from the water and the parties as possible. Venture further inland and you’ll find yourself still surrounded by sand and a few tropical plants. There’s bound to be a few other Travelers about, but at least it’s quiet.
Wait. What the hell is that, a lawnmower?
Surprise! As you stand there, a dune buggy comes plowing over the hill, spraying sand everywhere. Inside of the buggy is a group of young people, all smiling broadly at you and any other Travelers nearby.
“Hello, friends!” they cry. “Want to take a ride? Charlie’s got a ton of these, you can borrow one!” So if you really feel like careening all over the island, this is a great way to do it!
Ⅲ. SURF'S UP!
CW: drowning, possible death.
As with all of the islands you will visit, you will either see the island as floating either in a horizonless sky, or in the middle of a wine-dark sea. Regardless of which you see, you soon discover that you can go surfing in it.
That’s right - there’s a bunch of boards set up down at one end of the beach. Wander down and you’ll find yourself suddenly embroiled in a surfing contest! That’s right, it’s you versus another Traveler - first one off of their board is the loser! Win and you’ll be the most popular person on the island for the duration of your stay! People will lavish attention and gifts upon you. Lose and you’ll be ridiculed! They’ll probably even make fun of your mom!
Whether or not you care about winning, once you’re in the middle of the contest you and your fellow Traveler will see someone swimming not far away from you. Or they were swimming - now they seem to be going down and popping up, looking terrified. The realisation comes to you suddenly: they’re drowning.
You have a choice here - you can forfeit the win to save this stranger, or you can leave them to their own devices. Your opponent will have the same choice. Be a hero, or be a winner?
Ⅳ. TERROR AT ROCK-OUT BEACH!
CW: unwanted romantic attention from a monster, optional sexual themes.
You’re just sitting there minding your own business when you suddenly realise that you’re very nearly alone. In fact, it’s just you and another Traveler, maybe a few. Where did everyone go?
Suddenly a shadow falls over you. You turn and are greeted by what looks like a man in a vaguely fish-like costume; it has flat webbed feet, a body covered in what appears to be rubber seaweed, and a triangular head with huge rubber gills sticking out to either side. Its immobile mouth has pointy teeth, and its bug-eyes appear to have pupils merely painted on.
This monster waves its arms threateningly. “Gaaaaah!” it says. Its voice is muffled. “Gaahhhhhhhhh!”
Somehow it is a lot faster than it looks, and the next thing you know it has enfolded you in its embrace.
“You will be Flupper’s bride!” the monster shouts, regardless of your gender identification. It looks at whoever happens to be in your general vicinity. “Who this?”
Struggling, you realise that Flupper is stronger than any creature you’ve ever encountered before. You can’t seem to get it to let go of you, and it's rocking against you in such a way that it makes a sound like the soles of sneakers on a gym floor. On the plus side, it doesn’t have any genitals so at least it’s not as bad as it could be. Still, desperate times call for desperate measures! “That’s my partner!” you claim before you can think about how stupid an idea that is.
“You bride? LIES! Flupper can tell!”
“We can prove it!”
“Oh yeah? Tell something only bride would know!”
Oh shit. Now you’re stuck - you and your fellow Traveler have to admit to something true about love or intimacy, under the guise of it being about the other. Flupper’s lie detecting abilities are good enough to call you out on untruths, but not good enough to know who you’re talking about.
He’s not letting you out of his squeaky embrace until you’ve convinced him that you’re a couple.
Greetings, prospective Travelers! Welcome to the Summer 2021 POLYMYTHOS test drive meme and thank you for your interest in our game! Our next application round will run from June 25 - July 2, 2021. For the months of June, July, and August, we invite you to use this TDM to explore but one of many, many islands within the Endless Isles; use it as an opportunity to introduce and familiarize yourself with the game, form connections with other characters, and just have some fun. (Perhaps while also getting some solid samples together for your application!)
Use the prompts provided below as-is or feel free to write your own set within the environment detailed in each. You're even welcome to access the network via your character's ScryWatch. While there will be some inevitable changes, TDMs may count as game canon and some islands may be revisited in the future. Be mindful of your surroundings -- you never know how you and your fellow Travelers might affect this place in the long run.
Hang ten, Moon doggy! Seeking those killer jams?
You can read all about your character's arrival in the game lore.
You land on an island, no surprise there. It’s not particularly large, this island, but what’s really more of note is that the entire thing is a beach. White sand stretches out in every direction, the only greenery being palm trees and impossibly fragrant bushes of flowers that resemble hibiscuses.
Allergic to the sun? Don’t worry, there’s plenty of canopies set up so that you can get some shade. There’s also changerooms with toilets and showers, and also free swimsuits that fit you perfectly! There’s plenty of food stalls - try a corndog, or the fish and chips at “America’s Scrod Basket!” Groovy! Once night falls, you can relax in one of the many hammocks strung up between the palm trees, or catch some Zs on the surprisingly comfortable beach chairs all over the place. All of your basic needs are met, Traveler!
Notes:
1. Please remember to mark threads appropriately with Content Warnings when necessary.
2. These prompts are a jumping off point - how they affect your character and their development is up to you.
3. Have fun!
Ⅱ. BEACH BLANKET BINGO!

In fact, did you notice the live band? Because there’s a live band! A few, actually - they rotate through the day and into the evening, although you never actually see them switch. That’s pretty weird.
The island residents will drag you into one of their many, many dance parties whenever they can. Sometimes they’ll just form around you like a horrible flash mob, twisting and shaking like they’ve downed a gallon of redbull.
Maybe you want to get as far away from the water and the parties as possible. Venture further inland and you’ll find yourself still surrounded by sand and a few tropical plants. There’s bound to be a few other Travelers about, but at least it’s quiet.
Wait. What the hell is that, a lawnmower?
Surprise! As you stand there, a dune buggy comes plowing over the hill, spraying sand everywhere. Inside of the buggy is a group of young people, all smiling broadly at you and any other Travelers nearby.
“Hello, friends!” they cry. “Want to take a ride? Charlie’s got a ton of these, you can borrow one!” So if you really feel like careening all over the island, this is a great way to do it!
Notes:
1. These residents of the island are normal humans. Killing them is possible and will affect the colour grading of your Scrywatch depending on the situation.
2. The food is safe to eat, and is consumable by non-human entities.
3. The short creepy guy who has the keys to the dune buggies might be a little pissed if you trash them, but he can be mollified if you listen to his shitty music and tell him it's good.
Ⅲ. SURF'S UP!
CW: drowning, possible death.
As with all of the islands you will visit, you will either see the island as floating either in a horizonless sky, or in the middle of a wine-dark sea. Regardless of which you see, you soon discover that you can go surfing in it.

Whether or not you care about winning, once you’re in the middle of the contest you and your fellow Traveler will see someone swimming not far away from you. Or they were swimming - now they seem to be going down and popping up, looking terrified. The realisation comes to you suddenly: they’re drowning.
You have a choice here - you can forfeit the win to save this stranger, or you can leave them to their own devices. Your opponent will have the same choice. Be a hero, or be a winner?
Notes:
1. Obviously, the decision to save the swimmer or not will affect the colour of your Scrywatch. Both parties may decide to save the swimmer, or both may decide to continue on with the contest. Your reason for saving them can also make an impact - are you saving them only to be considered a hero by the island residents?
Ⅳ. TERROR AT ROCK-OUT BEACH!
CW: unwanted romantic attention from a monster, optional sexual themes.
You’re just sitting there minding your own business when you suddenly realise that you’re very nearly alone. In fact, it’s just you and another Traveler, maybe a few. Where did everyone go?
Suddenly a shadow falls over you. You turn and are greeted by what looks like a man in a vaguely fish-like costume; it has flat webbed feet, a body covered in what appears to be rubber seaweed, and a triangular head with huge rubber gills sticking out to either side. Its immobile mouth has pointy teeth, and its bug-eyes appear to have pupils merely painted on.
This monster waves its arms threateningly. “Gaaaaah!” it says. Its voice is muffled. “Gaahhhhhhhhh!”
Somehow it is a lot faster than it looks, and the next thing you know it has enfolded you in its embrace.
“You will be Flupper’s bride!” the monster shouts, regardless of your gender identification. It looks at whoever happens to be in your general vicinity. “Who this?”
Struggling, you realise that Flupper is stronger than any creature you’ve ever encountered before. You can’t seem to get it to let go of you, and it's rocking against you in such a way that it makes a sound like the soles of sneakers on a gym floor. On the plus side, it doesn’t have any genitals so at least it’s not as bad as it could be. Still, desperate times call for desperate measures! “That’s my partner!” you claim before you can think about how stupid an idea that is.
“You bride? LIES! Flupper can tell!”
“We can prove it!”
“Oh yeah? Tell something only bride would know!”

He’s not letting you out of his squeaky embrace until you’ve convinced him that you’re a couple.
Notes:
1. It’s up to you how much of this back and forth it takes to convince Flupper that you are ‘brides.’
2. You can choose to abandon someone in Flupper’s grip - this would be reflected in your Scrywatch colour. Probably negatively, unless you feel strongly about the morality of fishman marriage via kidnapping. The ‘bride’ would then be forced to attend an extremely dull ceremony lasting three days and three nights. For the duration of your stay on the island, you would now be married and expected to bring Flupper its slippers and pipe every evening.
3. You can try to kill Flupper. Unlike the other residents of the island, it is extremely resilient and strong. It is possible, however.
4. You can keep this completely G rated - maybe all you know of love is that time in first grade when you got a Valentine card from the cutest kid in class - but if you DO get saucy, please mark your thread with a Content Warning.
Greetings, prospective Travelers! Welcome to the Summer 2021 POLYMYTHOS test drive meme and thank you for your interest in our game! Our next application round will run from June 25 - July 2, 2021. For the months of June, July, and August, we invite you to use this TDM to explore but one of many, many islands within the Endless Isles; use it as an opportunity to introduce and familiarize yourself with the game, form connections with other characters, and just have some fun. (Perhaps while also getting some solid samples together for your application!)
Use the prompts provided below as-is or feel free to write your own set within the environment detailed in each. You're even welcome to access the network via your character's ScryWatch. While there will be some inevitable changes, TDMs may count as game canon and some islands may be revisited in the future. Be mindful of your surroundings -- you never know how you and your fellow Travelers might affect this place in the long run.
no subject
He looks and nods. "Run and don't look back," he says quietly. "If they grab for us, I'm throwing elbows. Ready? One, two... RUN!"
And he's off, bolting as fast as he can.
no subject
She doesn't miss that nod, returning one back to him in understanding. And one the countdown hits three, she's running at full speed, right behind Kyle. For a second, none of the dancers seem to care, but then one tries to reach for her shoulder and she slips by.
"Sorry, need a drink after all the dancing. Be back later!"
Or won't. But as long as she's not physically harming them, nothing bad should happen. Hopefully. Regardless, she's following her newfound companion elsewhere onto the island.
no subject
He gestures at a cluster of food and drink stands. "You want a snowcone or something?"
no subject
Instead, the offer for a snack or drink takes precedence. "Sure, a grape snowcone sounds good right about now." She extends one hand to him politely. "Thanks for the help back there as well. I'm Olivia, and you are?"
no subject
Kyle shakes the offered hand. "Kyle Broflovski. A human from a world where Netflix exists." Yes, that's how he's introducing himself now.
"Dude, yeah, let's see if there's grape."
no subject
She can respect his honesty, giving him a subtle smile. Maybe, just maybe, she can trust some of the people here. The non-crazy ones, at least.
"Sounds like a plan. Some of the food being cooked looked really good as well. Are you a fan of seafood at all?"
no subject
It was starting to give him a complex.
"Yeah, it's not bad. Could go for some fish and chips. Nothing here seems to be poison at least."
no subject
She's already starting to feel isolated and different from the others, guilt in comparing herself to other more powerful beings. This whole journey is going to be tough if she keeps up that kind of thinking.
"It wouldn't be a very good beach party if people got sick. The vibe I'm getting is that the natives of this island really like having fun and want to ensure that happens." She nods her head. "Well, if we're getting snowcones, might as well make a meal out of it."
And thus, she follows Kyle calmly, glancing around at their surroundings from time to time. "So, you been here long?"
no subject
Kyle snorts. "I bet they're in a cult," he says. "Nobody smiles as much as these people."
As they stroll over, he nods. "Little bit. Last island was like, the American 1920s. Sort of like New York, but not quite. It was pretty wild. I got shot at TWICE."
no subject
"Like 'The Stepford Wives' or 'Get Out'? You think they take island visitors and brainwash them?" That would make for an interesting case to solve, and again, for someone with abilities. "You're right though, it feels too perfect to be true. I'm just waiting for the other shoe to drop."
She'll keep the conversation to a whisper, no need to upset the natives. "Did you get out of it okay? I wonder if there's a theme going on: the 1920's to the 1960s. Next thing you know, we'll be in spandex doing Jazzercise." She really hopes that's off the table.
no subject
Kyle snaps his fingers and points at Olivia. "Yes! Exactly. They're all actually robots or something. I've seen that sort of shit before, it can totally happen."
Not that the residents of the island seem to be paying them much mind at the moment, thankfully. Kyle looks a little ill. "Nobody needs to see me in spandex," he says. "Ugh, god, especially that whole... goes right up your ass-crack look? Blech. I guess we'll find out when we get moved along to the next island."
no subject
"Do you think that's why we were brought here? To reveal the mystery behind the island?" Don't mind her, she's just staring at the from the corner of her eye, looking for anything suspicious. This whole scenario really does feel like a Scooby-Doo episode.
"Seconded. Anything that forces a severe wardrobe change is something I'll pass on." It's easy enough to get absorbed in the conversation with Kyle, but she nearly forgets that they're in line for snow cones. Once she gets the stand owner to relinquish snacks, a snowcone is offered to Kyle calmly.
"The way these islands work, it seems like anything could happen. Not sure if that's a good or bad thing yet. So, on the 1920's island, was there some sort of mission or goal?"
no subject
He snickers and then thanks her as he takes his snowcone.
"Nope," he says. "We were there for two months. First month was like... a creepy masquerade party where we couldn't get our masks off until we told someone a secret. Then there was a theatre where you hallucinated someone being there who wasn't. THEN there was the zombie beach. Second month it sounds like most people just partied, mostly. That's when I got shot at twice but it wasn't the same sort of creep et-up feeling."
no subject
She isn't sure where to go now, but the rest of the beach has some quiet spots. Perfect for chatting about unusual phenomenons.
"No shortage of surprises then." She takes a bite of the snowcone, processing what Kyle's said carefully. "Those first two events seem messed up. Masks, secrets, hallucinations. Those sound like a Carl Jung-themed nightmare. If that's just scratching the surface, then I guess this island party is tame by comparison."
It doesn't make things any easier for the future though. Are all islands going to be psychological tests? She's not excited about that.
no subject
"Yeah I guess it is kinda Jungian. I hadn't really thought of that."
He slurps at his snow cone. "I dunno what the hell comes next. But if it IS some sort of 80s nightmare, I'm gonna find you and you can gloat about being right."